How to play Windmill (Strict)
Goal - Move 13 cards to each of the corner Foundations
Decks
- 2 decks (104 cards)
Redeals
- No
Foundation (Center)
- ***Cards cannot be moved
- An ace starts here
- Built up by rank from Ace to King
- An Ace can be placed on the King
- Loops around 4 times
Foundation
- ***Cards cannot be moved
- Built down by rank from King to Ace
Tableau
- Maximum of 1 card
- The top card of each pile is available for move
- An empty pile is automatically filled with a card from the Waste or Stock
Stock
- Press to turn over 1 card from the Stock to the Waste
Waste
- The top card of each pile is available for move
What makes Windmill (Strict) different
- Strict rules - auto-help, undo or rule-bending shortcuts present in the standard variant are removed.
Strategy & tips
- Strict variants punish rushing. Map your moves three ahead before committing - there's no rule-bending safety net.
- Every card moved to the centre helps; corners are slower payoffs.